A lot of the story of games is the quest for more and more naturalistic worlds – from Donkey Kong to Doom to Gears of War – we ’ve been progressing asymptotically toward the fabulous photo - actual full simulation , the fabled interactive picture . But perchance as we ’re hand that goal , the goal change . With new game likeEchochrome , which was depict off at the Game Developers Conference yesterday , you could see developer entering a post - realist geological era – the way Impressionism and Surrealism followed Realism . They ’re moving beyond mere world pretending into something more impressionistic or surreal – maybe the time to come is not in copy world , but in playing with the rule that define it ?
Echochrome is an Escher print come to life – when you shift perspective , you careen the strong-arm configuration of what you ’re look at , because we ’re looking at universe that is simultaneously 2 and 3 - dimensional . An up - lead flight of stairs can lead downward , or ledges that look far asunder can become nigher together .
The game has been in development for a while , but this tutorial video is a unclouded look we ’ve had of how it work with the normal of linear perspective , of how the trick and conventions of portray three - dimensional space on a two - dimensional presentation can turn into nonsense when take literally .

Echochrome is n’t alone game like Crush and Fez and Prey deplumate some of the same tricks , a mini - undulation of plot that Riffian on the artificiality of virtual space in a way that no other medium can . This is the game for everyone who ’s ever want to take the air up – or down ? – those stairs in Escher ’s “ Relativity , ” or take heed that weird trumpeter ’s mystical music .
Video game
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